I don't draw any more routes until I am right about to complete my first set to ensure I don't lose any points. Initially I look for a couple or multiple routes that cross similar cities to complete them easier. I own TTR: Europe and TTR: Nordic Countries and in both my strategy is similar. If it were 10 then sure, but 60 means there is something you need to improve about the way you play. Lower tickets are not the problem if you say the point difference can go up to 60 points. ![]() It is very much possible you either allready have some of them finished or you'll be able to do them with very little effort. If you finish all your tickets, draw new ones. I try to use 0 stations if it's possible. I build in the middle, another time from the other end etc. I try not to be super obvious and don't build a straight line from A to B. It also might force a station so that's -4 points for them too. Another player not getting the longest route reward is a big thing in our games so it's almost always worth it. If I see where someone is going I try to block it. So I don't build immediately after I get 1 but wait a bit untill I can get a few routes built turn after turn. But I'll write what I can.įirslty I get some cards, preferably 2-3 sets. I don't follow any specific strategy either. I'm pretty sure I'm not that good with this game. I've won around half of our 3-4 player games. My experience from Europe (and I played it around 10 times now) is that if players are on a simmilar level, the one that gets the longest route reward card often wins. Such a lucky combo is already better than the cost incurred by building one station, and if your attempt to block it isn't also useful to your own tickets, making him play a station may not be much of a net cost anyway.įor USA, it's really important to keep in your back pocket a couple of ways to screw up the big east-west routes at some point after you've decided that your opponent has them.ĮDIT: Have you tried Switzerland with 2 players? Pretty awesome. In Europe, drawing a couple of the longer tickets other than the "long" tickets, that mostly overlap your long ticket, is very hard to stop. The negative points from one missed ticket, plus the points from the few longish routes you use to block, plus your few short tickets, can very easily win. In original North America, you can use your game experience to really smack someone who's luckily drawn the best long routes, unless they do a great job of disguise and/or keep multiple good options open. As something of a TTR shark, the issue you mention is a big part of why I don't like Europe so much.
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